Eurisko Mobility recently announced their initiative to deliver the first official Omnichannel banking solution, combining all these dynamic channels. Virtual banking has finally become a reality.

"We were one of the world’s earliest adopters of the Oculus Rift before Facebook’s acquisition. We saw the opportunity even with the first bulky dizzying headset," commented Edgard Tawk, co-founder of Eurisko Mobility.

"Banks have to follow world-class retailers and offer their customers a streamlined modern experience across all their digital devices. Both technology and its global consumer adoption are evolving at a phenomenal rate, so tech companies have to keep providing the world’s latest trends to major industries like banking."

According to Eurisko Mobility, there’s no doubt that interest in virtual reality is on the rise worldwide. Facebook’s acquisition of the Oculus Rift headset in 2014 for $2B sparked a revolution in the tech community: AR/VR could hit $150B in revenue by 2020 according to Digi-Capital, and CCS Insight believes that total sales of virtual and augmented reality devices will soar from 2.5M in 2015 to 24M by 2018.

All of these possibilities not only point to great things for companies making virtual reality hardware, but also for companies like Eurisko Mobility, that are involved in development of VR-compliant software.

Eurisko Mobility’s Omnichannel banking solution supports multiple VR headsets including Oculus Rift, Samsung Gear and Google Cardboard. It is also available for Apple Watch and TV, iOS, Android and Windows Phone and includes a responsive HTML5 platform.